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Overview
The second series in Eric Ugland’s iNcarn8 world might be better (and certainly badder) than the first! Here are the first three epic adventures, full of loot, magic, and intrigue. Book 1: Scamps & Scoundrels Just yesterday, Ben was a petty thief who got a little too invested in the lives of one of his marks. Today, he's got a new name, a new face, and a new body, and he's watching the Glaton City Guard fight a twenty-foot-tall ooze that crawled forth from the sewers. Tomorrow, he'll need to join a guild, save a girl, steal a crown, and most importantly, convince an innkeep about the gloriousness of chicken fingers. Book 2: Second Story Man “Has your life here been so difficult? You seem to fail upward at every opportunity.” So says Careena, the hag teaching Clyde Hatchett how to use magic. It certainly doesn’t feel like that to Clyde, who’s still got a day job scraping mud (at least he hopes it’s mud) out of monster pits, and whose “thieves’ guild” is more concerned with baking cookies than with protecting him against a rival gang. He keeps accumulating roommates - like a freed sex slave and a retired paladin - who make him nervous, but for very different reasons. And yet even with all this, Clyde’s found himself at the center of a massive conspiracy to kill the Emperor. He’s the only one with proof that could save the man, and take down an entire network of corrupt nobles, evil slavers, and power-hungry despots. Clyde really hopes Careena is right about him - the fate of the entire Empire depends on it. Book 3: Skull & Thrones Clyde Hatchett: last man standing. Well, he’s the last elf standing. It’s confusing not being human anymore. But being the only living member of the Biscuit’s Union has its benefits. No need to take on shifts baking cookies, for one. No one telling Clyde what to do. No one... You have been offered a quest by the Biscuit’s Union: Rebuild the Guild Reform the guild by having at least eight (8) members in good standing by the end of one (1) week. Reward for success: survival of the guild, unknown, XP Penalty for failure (or refusal): the death of the guild Yes/No Okay then. So in order for any of the work Clyde’s put in to matter, for any of the numerous deaths he’s gone through to count, he has to keep the guild going and remain its leader. Which means he’s got a busy week ahead of him. 7 Days. 8 Guild Members. Countless Problems. ------------------------------ Praise for The Bad Guys: “This is LitRPG at its best: fun, interesting, funny, slick writing, interesting world building and development.” -Kindle reviewer “Most spinoffs aren't as good as the original. This one is at least as good as The Good Guys series, and it might be better.” -Kindle reviewer “While these stories have all the elements that make a classic LitRPG, they get away from those formulaic storylines that have become all too common in the genre, and make you feel like you're reading something new and awesome. If you're missing the quality writing of Michael Scott Earle, this is something you'll enjoy.” -Kindle reviewer
Media Details
- Release Date TBD
- Author Eric Ugland
- Language English
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